Okay, well I got my hands on Maya 8 and played around with it a bit. First of all, I absolutely positivily refused to call Maya "Autodesk Maya". To me, Maya will always be "Alias│Wavefront Maya" and that's that.
Now onto my thing with it. While they pretty much left my wonderful user interface alone, they still had to mingle their fingers into the program!!!! Such as "Edit Polygons" is now "Edit Mesh". And not only that, if you try to make a cube in Maya, you have to go through like twenty steps to accomplish a simple model of the freakin' cube. Otherwise it's a plane! :going insane: So yeah, I'll be playing with the mel script tonight to switch that out perminately! Evil Autodesk touched Maya with it's dirty hands. Couldn't they see a good thing already?
Also, I'm not a big fan of 3D Studio Max and it's the main program used here at my workplace. Well, let's just say that somewhat feels like Studio Max now. Noooooooooo!!
Otherwise, a good thing is that they have taken out the boolean bug that was a major problem in Maya 6 and 7. Not only that but they did also add a new feature for the "cut polygon faces" to where you can cross several faces to cut instead of having to do it one by one. So they did boost up the polygon modeling....but they touched my FREAKIN' interface! Bastards!
Also there was a problem with Maya 8's extrude faces tool but here's the fix that you can do by editing the mel script. Read all of it before attempting to touch your scripting otherwise you can get fatal errors in Maya.
( Extrude Faces Fix )Also, a good place for asking help on this new version of Maya head over to
Simply Maya. I'm there as well under the name "Seles".
So enough of my ranting. lol